ESSAI SUR LA NATURE DU COMMERCE EN GENERAL
ESSAI SUR LA NATURE DU COMMERCE EN GENERAL : Richard Cantillon
ESSAI SUR LA NATURE DU COMMERCE EN GENERAL : Richard Cantillon
La loi : Frédéric Bastiat
Ce qu’on voit et ce qu’on ne voit pas : Frédéric Bastiat
Building on your knowledge of how to write basic applications, Pro iOS 5 Tools: Xcode, Instruments and Build Tools shows how to take your apps from promising to real, and from good to great, by using numerous performance and debugging techniques and tools found in Xcode, Apple’s Integrated Development Environment (IDE), Interface Builder and more.
You will start by studying an alpha-stage iOS app and learning how you can use the tools provided in the iOS developer’s toolbox, plus popular third-party tools, to take an app to a final product and ready to ship. Your own app development will never be the same again!
This book is for iOS developers looking to fully utilize iOS 5 tools like Xcode, Interface Builder and more, making their apps development faster and more efficient.
Learn to write apps for some of today’s hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C.
Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps!
What you’ll learn
Who this book is for
For anyone wanting to learn to program native apps in iOS and/or OS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience.
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.
Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You’ll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.
Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you’ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
What you’ll learn
Who this book is for
This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed.
The iOS 5 Developer’s Cookbook, Third Edition
Covers iOS 5, Xcode 4.2, Objective-C 2.0’s ARC, LLVM, and more!
In this book, bestselling author and iOS development guru Erica Sadun brings together all the information you need to quickly start building successful iOS apps for iPhone, iPad, and iPod touch. Sadun has thoroughly revised this book to focus on powerful new iOS 5 features, the latest version of Objective-C, and the Xcode 4 development tools.
The iOS 5 Developer’s Cookbook, Third Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development.
Sadun’s tested recipes address virtually every major area of iOS development, from user interface design to view controllers, gestures and touch, to networking and security. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes: