ESSAI SUR LA NATURE DU COMMERCE EN GENERAL : Richard Cantillon

ESSAI SUR LA NATURE DU COMMERCE EN GENERAL : Richard Cantillon

ESSAI SUR LA NATURE DU COMMERCE EN GENERAL

 

ESSAI SUR LA NATURE DU COMMERCE EN GENERAL : Richard Cantillon

 

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La loi : Frédéric Bastiat

La loi : Frédéric Bastiat

La loi

 

La loi : Frédéric Bastiat

 

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Ce qu’on voit et ce qu’on ne voit pas : Frédéric Bastiat

Ce qu'on voit et ce qu'on ne voit pas : Frédéric Bastiat

Ce qu’on voit et ce qu’on ne voit pas

 

Ce qu’on voit et ce qu’on ne voit pas : Frédéric Bastiat

 

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Pro iOS 5 Tools: Xcode, Instruments and Build Tools

Pro iOS 5 Tools: Xcode, Instruments and Build Tools

Pro iOS 5 Tools: Xcode, Instruments and Build Tools

 

Building on your knowledge of how to write basic applications, Pro iOS 5 Tools: Xcode, Instruments and Build Tools shows how to take your apps from promising to real, and from good to great, by using numerous performance and debugging techniques and tools found in Xcode, Apple’s Integrated Development Environment (IDE), Interface Builder and more.

You will start by studying an alpha-stage iOS app and learning how you can use the tools provided in the iOS developer’s toolbox, plus popular third-party tools, to take an app to a final product and ready to ship. Your own app development will never be the same again!

  • Learn the tools available to all iOS developers: Xcode, Instruments, network diagnostic tools and version control
  • Techniques for debugging by using Instruments, as well as the new features available in newest version of Xcode
  • Performance tuning techniques and workflow enhancements

What you’ll learn

  • How to set up a bare-bones shopping cart app; from creating a new project to using a distributed version control system for setting up the environment using Xcode, Interface Builder and other Apple developer tools.
  • How to work your way through an app and tune the user interface for performance
  • How to diagnose and address memory issues, leaks and dealing with intermittent crashes
  • How to deal with networking issues and reliably recreate or simulate these environments
  • How to address multitasking, behind the scenes power drains, and reduce/optimize power usage from the radio and other power draining features in iOS devices
  • How to distribute your app to beta testers, prepare for the App Store and speed up development time by learning shortcuts and other enhancements to developer tools

Who this book is for

This book is for iOS developers looking to fully utilize iOS 5 tools like Xcode, Interface Builder and more, making their apps development faster and more efficient.

 

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Learn Objective-C on the Mac: For OS X and iOS

Learn Objective-C on the Mac: For OS X and iOS

Learn Objective-C on the Mac:

For OS X and iOS

Learn to write apps for some of today’s hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C.

Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps!

  • A complete course on the basics of Objective-C using Apple’s newest Xcode tools
  • An introduction to object-oriented programming
  • Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files
  • An introduction to building user interfaces using what is called the UIKit
  • A primer for non-C programmers to get off the ground even faster

What you’ll learn

  • Learn Objective-C programming, the gateway to programming your iPhone, iPad or Mac
  • Write apps for the iOS and/or OS X interfaces, the cleanest user-interfaces around
  • Understand variables and how to design your own data structures
  • Work with the new Objective-C features now available in this update like blocks, automated reference counting (ARC) and class extensions
  • Work with new tools available like Clang static analyzer and Grand Central Dispatch (GCD)
  • Undertand UIKit and how to build simple user interfaces easily and effectively
  • Explore using the latest Xcode

Who this book is for

For anyone wanting to learn to program native apps in iOS and/or OS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience.

 

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Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch

Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch

Beginning iOS 5 Games Development:

Using the iOS SDK for iPad, iPhone and iPod touch

 

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. 

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You’ll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.

Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you’ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

What you’ll learn

  • How to use UIViews to display game assets
  • How to create frame-by-frame animations for action games
  • How to integrate with Game Center and other social media services

Who this book is for

This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed.

 

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The iOS 5 Developer’s Cookbook: Core Concepts and Essential Recipes for iOS Programmers

The iOS 5 Developer's Cookbook: Core Concepts and Essential Recipes for iOS Programmers

The iOS 5 Developer’s Cookbook: Core Concepts and Essential Recipes for iOS Programmers

 

 

The iOS 5 Developer’s Cookbook, Third Edition

Covers iOS 5, Xcode 4.2, Objective-C 2.0’s ARC, LLVM, and more!

In this book, bestselling author and iOS development guru Erica Sadun brings together all the information you need to quickly start building successful iOS apps for iPhone, iPad, and iPod touch. Sadun has thoroughly revised this book to focus on powerful new iOS 5 features, the latest version of Objective-C, and the Xcode 4 development tools.

The iOS 5 Developer’s Cookbook, Third Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development.

Sadun’s tested recipes address virtually every major area of iOS development, from user interface design to view controllers, gestures and touch, to networking and security. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes:

  • Mastering the iOS 5 SDK, Objective-C essentials, and the iOS development lifecycle
  • Designing and customizing interfaces with Interface Builder and Objective-C
  • Organizing apps with view controllers, views, and animations featuring the latest Page View controllers and custom containers
  • Making the most of touch and gestures—including custom gesture recognizers
  • Building and using controls from the ground up
  • Working with Core Image and Core Text
  • Implementing fully featured Table View edits, reordering, and custom cells
  • Creating managed database stores; then adding, deleting, querying, and displaying data
  • Alerting users with dialogs, progress bars, local and push notifications, popovers, and pings
  • Requesting and using feedback
  • Connecting to networks and services, handling authentication, and managing downloads
  • Deploying apps to devices, testers, and the App Store

 

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